Continuum Digital Art Gallery

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F-Zero concept

July 24, 2001

This was an early Bryce image I did based on the F-Zero video game. Just Bryce primitives, so it's not that impressive.

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Through Samus' Eyes

February 17, 2001

This was made back when it was announced that the GameCube Metroid game would be a first-person adventure. Many thought that would ruin the game, but Metroid Prime turned out to be one of the greatest games this generation. This is Samus in her ship looking out at Zebes.

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Saved by Grace!

October 25, 2000

Not by Works! This was an idea I had for a T-shirt one time. I may actually do it through Cafepress at some point.

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Blue Star

October 9, 2000

The original Blue Star image. Looks more like a planet than a star, but whatever. Photoshop 4.

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Dark Skies

August 3, 2000

This was mainly an experiment with clouds/fog in Photoshop 4. And of course, as most of my early images, it had to have water and a reflection.

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Storm

August 2, 2000

A floating island. In the rain. Not my best...

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The Barn is on Fire, Maw

August 2, 2000

This was an experiment with fire/smoke. I needed something to burn up, so I added the barn.

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Ultimate Basketball

August 2, 2000

This one is REALLY early. One of the better ones I did in MS Paint. Updated in Photodeluxe/Photoshop.

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Waterfall

August 2, 2000

Another early Bryce/Photoshop/Water pic.

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Whatever

August 2, 2000

Should have been called 'Fun with Filters'. An early Photodeluxe/Photoshop work. Pointless and abstract.

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Whatever 2

August 2, 2000

Even weirder and more abstract than the first one.

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Winter

August 2, 2000

Very unimpressive snow, and another reflection.

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Compass

June 18, 2000

An odd compass-looking thing.

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Primary Stuff

June 4, 2000

An abstract piece where I was mainly just playing around with different effects in Photoshop. Based on the primary colors, hence the name.

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Golfball

April 18, 2000

This is an interesting one. It was done entirely with Photoshop lighting effects. A grand experiment in 'bumpmapping'. I think it has a few too many dimples, but I was still pleased with how it turned out.

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Curvy Thing

March 3, 2000

Don't remember exactly what I was thinking when I came up with this, but I was probably trying to emulate the weaving style of celtic knotwork.

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Kakariko at Night

October 15, 1999

This was inspired by Kakariko Village in The Legend of Zelda: Ocarina of Time. One of my early Photoshop/Bryce pics.

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Desert Road

July 3, 1999

This was somewhat inspired by a level in the N64 racing game Extreme-G, although the game actually looks better... Photoshop 4 and Bryce for the rocks.

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Solar Spaceship

June 21, 1999

This was one of the first things I did in Bryce (I think it was actually the demo version), hence the crappy spaceship model. The spaceship was an afterthought, really. I needed something to go along with the sun, which I did in Photoshop.

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Bean, Mister Bean

May 27, 1999

Mr. Bean in a James Bond intro.

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Autumn Forest

November 11, 1998

A stream flowing through the woods in the fall. Photoshop 4.

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Celtic Castle

November 4, 1998

A very early image of a castle on a cliff.

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Life on Mars?

October 5, 1998

I did this around the time scientists were claiming to have found a meteorite from Mars that had possible proof of life. I figured that if aliens were on Mars, they would probably be playing Nintendo. I think I did the original of this in MS Paint, then updated it in Photodeluxe and Photoshop.

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Reflections

July 24, 1998

I liked to play around with the ripple filters in Photoshop a lot back when I first started using it.

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Mario

July 1, 1998

I didn't put most of my old Nintendo pictures on the new site since they weren't very good, but this one is different. Nintendo Power magazine had an envelope art section each month where readers would draw Nintendo characters on an envelope when they sent in a letter. I did this in Paint/Photodeluxe and printed it on an envelope. It was published in NP issue #100.

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Alien Lighthouse

June 1, 1998

The original Alien Lighthouse.

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Starfox

April 26, 1998

This is another of my very early works made from stock photos. This was inspired by the 'Macbeth' level in Starfox 64. Big explosion.

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Blast Corps

October 1, 1997

Inspired by the video game Blast Corps, where you go around blowing up buildings. This image is basically a bunch of Photoshopped stock art. Very early work.

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January 1, 1970

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